Digital Sculpture and Rapid Prototyping
The images on this page show the beginnings of a digital sculpture process using a combination of 3D scanning, digital modeling and rapid prototyping or 3D printing. If you are interested in pursuing a digital/sculpture project involving this technology, please contact me.
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Modeling a Head in Z-Brush:

Z-Spheres to begin head model

Preview mode

Increase subdivisions

Start moving vertices

Keep moving, increase divisions

Higher resolution, more modeling

Add some color, more modeling, increase resolution

Skin shader and lighting

Projection Master for skin color variations and fine texture

Final mesh resolution

Pores and wrinkles, asymmetrical details

And the mesh

OBJ brought into Maya, check the mesh for flaws, export as STL for prototyping


Shots of the prototype coming soon...
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Modeling from a Scanned "Point Cloud" Medical Dataset for Animation or Protoyping:

Pieces of the point cloud in 3DStudioMax after basic cleanup with CyEdit, testing a Z-Brush displacement map on the head
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The simplified quads-only model after full cleanup with CyEdit and CySlice, export as OBJ
Model rigged and animated in 3DsMax.
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Modeling a Chain in Maya for Prototyping:

Polygonal chain in Maya

The 6-inch diameter prototyped chain, courtesy Jard 3D, Arlington, MA.
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Modeling a Head in Z-Brush from Simple Base Mesh:

Base mesh from 3D program

Subdivide, paint initial skin tones

More subdivision and modeling, rendered with shadows

More detail with Projection Master, add eyes

Color, texture and render tweaks, asymmetrical detail like moles, pores and wrinkles

Skin shader layered with a redder, shinier shader on nose, lips and ears.
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