Digital Sculpture and Rapid Prototyping

The images on this page show the beginnings of a digital sculpture process using a combination of 3D scanning, digital modeling and rapid prototyping or 3D printing.
If you are interested in pursuing a digital/sculpture project involving this technology, please contact me.

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Modeling a Head in Z-Brush:


Z-Spheres to begin head model


Preview mode


Increase subdivisions


Start moving vertices


Keep moving, increase divisions


Higher resolution, more modeling


Add some color, more modeling, increase resolution


Skin shader and lighting


Projection Master for skin color variations and fine texture


Final mesh resolution


Pores and wrinkles, asymmetrical details


And the mesh


OBJ brought into Maya, check the mesh for flaws, export as STL for prototyping





Shots of the prototype coming soon...



Modeling from a Scanned "Point Cloud" Medical Dataset for Animation or Protoyping:


Pieces of the point cloud in 3DStudioMax after basic cleanup with CyEdit, testing a Z-Brush displacement map on the head


The simplified quads-only model after full cleanup with CyEdit and CySlice, export as OBJ
Model rigged and animated in 3DsMax.



Modeling a Chain in Maya for Prototyping:


Polygonal chain in Maya


The 6-inch diameter prototyped chain, courtesy Jard 3D, Arlington, MA.



Modeling a Head in Z-Brush from Simple Base Mesh:


Base mesh from 3D program


Subdivide, paint initial skin tones


More subdivision and modeling, rendered with shadows


More detail with Projection Master, add eyes


Color, texture and render tweaks, asymmetrical detail like moles, pores and wrinkles


Skin shader layered with a redder, shinier shader on nose, lips and ears.

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