Rapid Prototyping and Scanning
Creating a chain in Maya and prototyping with Z–Corp

Polygonal chain in Maya.

The six inch diameter prototyped chain.
Prototype courtesy of Jard 3D, Arlington, MA.
Scanned "point cloud" medical dataset for animation
Model rigged and animated in 3DsMax.

Pieces of the point cloud in 3dStudioMax after basic cleanup with CyEdit, testing a Z Brush displacement map on the head.

The simplified quads–only model after full cleanup with CyEdit and CySlice, export as OBJ for rigging and animation.
